Rory Cuerdon 11/19/15
Media Studies
Lou Canelli
Final Project
Gender in the Video Game Industry
Ever since the first video games were created, it has been yet another thing that the male population of the world has claimed for their own. Both as the creators of the games and the players of the games. As long as 3d games have existed, the industry has been able to start themes of sexualizing women through video game characters. For example, Lara Croft, who is the protagonist of the popular Tomb Raider series, has been sexualized ever since her debut game in the mid-90’s. In the 2013 and 2015 reboots of the game, she is still being sexualized, especially with the improved graphics of current games.
Another discriminating theme in video games that has existed for a long time is the “damsel in distress” concept. This can be easily conceptualized through the worldly popular Super Mario Bros. series. The plot of almost every Mario game involves some take on Princess Peach being captured by Donkey Kong or Bowser, and Mario needing to go save her. It’s interesting how rare it is to find games that portray women in a positive way so this essay will be exploring some possibilities as to why this is, as well as exploring why female gamers are also discriminated by men.
Female game designers and programmers are discriminated in the video game industry just like any other industry. They never get as much authority as their male co-workers for multiple reasons. One, more specific to the video game industry is the fact that women are a minority, leading to their input and ideas not being heard. Another reason is because of the old stereotypes about women being less proficient in the STEM areas of study. Which is completely untrue. The sexist and dominant males have taken over this industry leading to the hypersexualization and even violence against female video game characters.
Not only do the video game industry demographics lead to the outcome of gender representation in video games, but it also is reflected in the discrimination against female gamers. In 2012, John Hemingway, who was the lead game designer for Borderlands 2, during an interview, referred to new Downloadable character for the game as “girlfriend mode.” This character, later named the “Mechromancer,” features less complicated, but less powerful abilities, to allow easier playability for people who might not normally play video games (like someone’s girlfriend apparently). This is messed up in so many ways, this statement brought all the unsaid stereotypes about women and gaming into the light. Also, the fact that this character happens to be female says a lot. I decided to dig a little deeper into where this kind of discrimination towards female gamers came from, and I found a social experiment done by Michael M. Kasumovic and Jeffrey H. Kuznekoff.
The purpose of the experiment was to figure out why male gamers discriminate female gamers, it was discovered that it was directly linked to the concept of male dominance. In the experiment, the video game Halo 3 was used, which is a multiplayer first-person shooter developed by Bungie Entertainment. To test online player’s reactions to both male and female gamers, the experimenters used pre-recorded messages in a female voice and male voice. The statements recorded were identical for the male and female player and were just basic phrases like “nice shot.” Over the course of a basic “team deathmatch” game, the messages were broadcast over the real-time chat channel. The results showed that the higher the skill level of the player, the more positive comments were said to the female player. Also, the study showed that the more kills (or points) the player got during a match, the less negative comments were said to the female player. The male player was treated relatively even throughout the study.
It has been determined that the reason for the different reactions was because the lower level players felt threatened by the female player because they were not dominating. This resulted in hostility directed at the female player. On the contrary, the higher level players who were already dominating tended to encourage the female player because their dominance was not being threatened.
There are some cases of successful female gamers such as Sasha Hostyn who is a Canadian professional Starcraft 2 player who also happens to be a transwoman. She is better known by her starcraft account name “Scarlett.” Not only is Scarlett one of the few non-Korean pros that can compete at the same level as this Korean dominated game, but she is the only woman who can play at that level. Scarlett is a figurehead for all female gamers showing that even women can be a part of this predominantly male industry. However, when it comes to the fact that Scarlett is a transwoman, there can be a lot of controversy.
These are some internet comments on Scarlett entering female only competitions:
“scarlett is not a female…”
“people should stop calling[saying] “her”, it[‘]s a guy with a penis.”
“Change gender, win against ez competition – it’s unfair.”
“Scarlett” is a “male” competing as [a] female and shutting down any other female SC2 player.”
I could see where these people are going if we were talking about traditional sports where men usually have a physical advantage. In this case with esports, the argument is flawed in every way. The sport is only mental, and if an originally male born transwoman has mentally decided they are female, there is nothing wrong with entering in female only competitions. In my opinion, I would like to believe that Scarlett is an inspiration to other female gamers who are discriminated based on their gender.
There is a long way to go before there is gender equality in the video game industry, but there are lots of people with the right mission in mind. Anita Sarkeesian is a media critic who is involved with changing the way the video game industry portrays women. Sarkeesian creates internet videos and travels around making speeches to get her word out. The videos she make focus on sexualization and violence against women in video games. But, she has to deal with constant death threats and other hate-mail because of her views on the subject. This is a dangerous subject to critic especially as a woman, but her brave soul does it anyways and should be an inspiration to everyone.
There are also starting to be more female-friendly game companies and female run companies with missions to make a change. The video game company “3 Queens” is an all-female run company that creates mobile-games. They were given significant recognition at this year’s E3 for their first game called “Creeping with the Crudashians” which targets the reality TV show “Keeping up with the Kardashians” as well as other issues with celebrity culture. The amazing part was how popular they were at this predominantly male event. Media critics like Anita Sarkeesian and game companies like 3 Queens are just the start of the long war ahead for gender equality in the video game industry. The first step is changing people’s minds through awareness.
Sources:
Women and video games
https://en.wikipedia.org/wiki/Women_and_video_games
Sexism in the workplace
http://www.cracked.com/article_22230_5-ugly-realities-being-woman-in-gaming-industry.html
Female run game company
http://www.mtv.com/news/2188591/3-queens-e3-interview/
Scarlett – Female Starcraft Pro
https://en.wikipedia.org/wiki/Sasha_Hostyn
http://www.dailydot.com/esports/sasha-scarlett-hostyn-starcraft-esports/
https://esports101.wordpress.com/gender-issues/
http://wiki.teamliquid.net/starcraft2/Female_SC2_Scene
List of Female Characters in Video Games
http://geekfeminism.wikia.com/wiki/List_of_Women_Characters_in_Video_Games
Lollipop Chainsaw
http://www.gamebreaker.tv/news-main/lollipop-chainsaw-should-it-have-been-made/
Halo 3 Study
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0131613
Kasumovic MM, Kuznekoff JH (2015) Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable Behaviour. PLoS ONE 10(7): e0131613. doi:10.1371/journal.pone.0131613
Borderlands 2 “Girlfriend Mode”
http://www.ign.com/articles/2012/08/14/opinion-borderlands-2-and-the-girlfriend-mode-farce
http://venturebeat.com/2012/10/09/borderlands-2-mechromancer-girlfriend-boyfriend-mode/
Anita Sarkeesian
https://en.wikipedia.org/wiki/Anita_Sarkeesian